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As promised, the update in relation to our previous announcement is now released.

Police Changes
All officers should read this for more information in regards to the changes that affect them:
http://forums.arma-roleplay.com/threads/policing-procedure-weaponry-changes.5791/

Other Changes
A changelog with all changes will soon be released, but most changes have already been mentioned.
The update also includes changes to the Tier 3 weapon shop in gang bases

Event Tonight
The event will commence tonight sometime between 6-9PM UK time, the more people that attend, the better the event.

If we see that this update has not been beneficial, we will again arrange another community meeting fairly soon and discuss other issues.
Hello again everyone,

We're very happy to say that thanks to the feedback provided in the community meeting, we will be implementing an update on Thursday (29th March).

The update will cover a range of complaints that were brought to the surface, including:
  • Laxing the police SOPs & initiation rules to allow for earlier action by the police
  • Scripting it so only EMS can revive someone, providing an EMS member is online
  • A medical system for EMS (we're working hard on this to have this done in time, we'll provide more info on Thursday
  • Game-changing adjustments to police and SWAT gear/weaponry (incl. scopes and other attachments), overall making them more powerful
  • Civilian weaponry changes
  • Oh and we'll be running an event on Thursday night... (win in-game/out of game prizes)

We're turning our focus towards increasing the roleplay and making the gunfights that do happen, more enjoyable for everyone.

We're confident this update will please many.

We hope to see you there!
Hi all,

This weekend we wish to invite everyone to join us in a discussion regarding the server and its gameplay aspects.

The meeting will address some gameplay issues, concerns and suggestions. We appreciate everyone that joins and look forward to seeing you there.

The meeting will commence Sunday 25th March evening, around 7PM UK time.

Regards,
Arma Roleplay Team
Hello everyone,

We're very happy to say we have now released Arma Roleplay v1.19, focussing mainly on the gameplay aspects for police.

This is part 1 of a series of police updates to come.

In this update you can expect to see:
  • Police merger (already carried out, Metro closed, State Patrol covers the county except DOC)
  • Badge system (use the 'K' key in-game, officers can show their badge to civilians, useful at DOC gate)
  • Added evidence bag (clears virtual items off the ground)
  • Improved police loadout (custom loadout system upcoming), default loadout also now includes virtual items such as red gull, bandages, etc.
  • Bail added to the Criminal Code, some crimes can avoid jail time by paying bail
  • Spontaneous court hearing in-game (if a Judge is online, a court case can happen there and then without an application)
  • Improved police radar and increased measuring distance
  • Police weaponry no longer drops on death
  • Weaponry change for SWAT
  • House cargo wiped and changes made to prevent civilians stockpiling police weaponry
  • Added Tier 3 Weapon shops for plots of land (gang bases), more shops including vehicle shops are to come
  • Increased gas station robbery "run away" distance
  • More police patrol points
  • Trash money making method at DOC for convicts
  • Increased required people online for money printer
  • Restricted some rifles at Miles' Rifle Store with an actual in-game "Semi-Heavy Arms License"

The update is now live.

More to come.

See you in-game!