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Hello again everyone,

Usually updates like these are reserved only for Subscribers, but due to the nature of the progress report, I thought I'd make this public.

Our Support Team Member Samuel and others have worked tirelessly on the trailer we have prepared and readied, but we are waiting for a few things to sort before we release the trailer.

In the last few days or so, we have begun polishing the server over and making sure it is ready for release. However, in doing so we've hit a few hurdles. To be as honest and transparent as possible, this means the server will not technically be released in 2017, but it will be ready very soon.

We plan to have everything ironed out today and tomorrow, with the objective of a weekend trailer release. The trailer will contain a release date.

Kind regards,
Hello all and Merry Christmas!

As the snow falls and the roads become icy, we see the lively county of Elaine continue to be built up. The builders put on their fluffy hats and the Elainions prepares their welcome gifts for the once citizens of Emita. The Police Department gather their $5 secret Santa presents and the medics finish their knitted mittens, winter has come and the borders of Elaine will soon open.

Jokes aside...we're getting very close!

It's been a long journey and many months of waiting, but we're sure you will love our new custom & private map, along with the new ruleset, departments, and other community changes. We're still working regularly on script changes, but most of this development will continue once released, so we can eliminate bugs and keep the gameplay fresh.

Very soon our trailer will be dropped and we'll be making a few mass announcements using E-Mail for further reach. Share the video with your friends, family, and grandad - let's gather the lovers of the old city and show them what a new Emita looks like.

In other news...

50% Off Christmas Sale
As a celebration of the very near release of Elaine and everything we have accomplished in 2017 so far, we're hosting a 50% Christmas sale which will end on December 31st. All items in the store have up to 50% off their price tag, check it out here.

Store Changes
In addition to the Christmas sale, we've also changed what features Donators & Patrons receive, as well as what we're selling. Patrons are now treated to a new animating website name, as well as having priority application review over...​
Hello again everybody,

As promised, it's time for another update on the status of the community and server.

I hope that by the end of this update you'll have a rough idea as to when we plan on releasing our new server update, and what work we have left to do.

Map Changes
In the last update I wrote, I mentioned that Smurks, the creator of Elaine County, would be customizing his map for our purposes, and to make it resemble Emita County a bit more. Since then, we have communicated on several occasions and he now informs me the changes to the map are now complete, adding a civilian spawn, Emita castle, and other features. Smurks is on vacation right now so we're still to obtain the map, and once we do we can begin moving the current mission file to match the new map.

Content Changes
Over the last month we continued our development on server changes, both content and appearance wise. An example of this would be our new arresting menu interface, see them here:
We'll be changing the text to "Elaine".

In addition to this, as suggested on our previous server version, we have now implemented a basic version of the "Police Purchasable Loadout", where officers are given the option to buy the basic kit when they spawn, making it easier for them to obtain their loadout.

We also know why the HUD in the top right (weapon firing mode/current weapon/remaining mags) was not showing and this will be rectified in the next mod pack update (see below for more info).

Content for gameplay is currently being developed, and information on this can be seen by Subscribers during development, public information will be made available close to completion/release.

Punishment Guide, Rules & Balancing Issues
The system in the way we punish our rulebreakers has now been set up, and you can see...