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Emita Release & Changelog | Arma Roleplay

Emita Release & Changelog

Discussion in 'News & Announcements' started by CMC. Smith, Aug 8, 2017.

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  1. #1 CMC. Smith, Aug 8, 2017
    Last edited by a moderator: Aug 10, 2017

    Update: 8/8/2017



    ***Rule Changes!***



    Added


    New Map - Emita


    Reskinned Vehicles


    Police Computer


    Safehouses


    Custom HUD


    Speed cameras


    Arma 2 Intro Music


    Random Drug Dealer Spawn Points


    Fixed/Changed


    Fixed MTT Perks


    Wanted List Saves to Database


    Major Economy Changes


    911 Calls are More Noticeable


    Removed Old HUD


    Major Edits to the Mission File


    Soon To Come


    More Police Computer Features (please suggest some in the suggestions section!)


    Current bugs will be fixed, please post more if you find them


    Further Economy Changes


    Blacksmith


    This map change was made possible by...


    @Ellis - Major Changes, Bug Fixing, etc...


    @[AR]Christian - Reskins, Config Edits...


    @Tyler Johnson - Map Editing, testing, etc.


    @Alsing - Reskins, testing, etc.


    @ZKB1325 - Major Bug Fixes, Police Computer, etc...


    @CMC. Smith - Bug Fixes, Porting Emita to A3, Safehouse, etc.


    Shout out to a few people for helping....


    @BLitZ Melborn


    @Leo


    @Roger


    Shout out to the rest of the staff team as well for the quick bug testing session...


    Bugs will present! Report them here as soon as they are found so hot fixes can be made! Thanks!


     



     
     
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  2. Update: 10/8/2017



    Full Detail List: Click Here


    Fixed/Changed


    Searching removes Keycards


    Spawn Point Fixes


    Removed A3L Escorts (Glitched)


    Fixed issue concerning players being banned unneedly by the server (Contact Developer or Ellis if not)


    Uranium Mine no longer kills with suit on


    Minor Details
     
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  3. #3 Ellis, Aug 13, 2017
    Last edited by a moderator: Aug 13, 2017

    Update: 13/8/2017



    Added


    Blacksmith - new way for civilians to obtain weapons


    Dept & State Command Police Computer Announcements


    View Distance Script (Shift + NUMPAD +)


    Check Server Uptime (Shift + NUMPAD -)


    Fixed/Changed


    Safehouse Zones & Buildings Adjusted


    Safehouse Mission Timer Fixed


    Safehouse missions extended from every 30 minutes to 1 hour (being tried, might change)


    Hoverboards removed


    State Police Base Fixed


    COMING LATER TODAY/TOMORROW


    Secret Service Badge & Restraints


    Hotfix for pull option for police


    Police radar showing ERROR on some number plates







     


    UPDATES STILL COMING DAILY


     


    Huge credits to the development team again - @CMC. Smith @ZKB1325 especially.
     
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  4. Update: 16/8/2017



    Added


    Police Bait Cars (cops must read the SOP regarding this tool)


    Colors to the bottom-left HUD


    Added current & max weight to bottom-left HUD


    /vote day & night


    Fixed/Changed


    Processed drugs & resources now weigh less, making the processing system easier


    Cargo tower at Safehouse 1 no longer takes damage


    Jewelry store can now be robbed again


    Changed SIS base


    Drug prices changed slightly


    Police "Pull out" option


    COMING SOON


    Car alarms


    Arrest timer/countdown when in jail


    Secret Service Features


    New police radar


    ESU fixes & features


    ESU death timer adjustments






    UPDATES STILL COMING DAILY


    Huge credits to @CMC. Smith @ZKB1325 @Richard Winters especially.
     
    • Like Like x 6
  5. #5 CMC. Smith, Aug 18, 2017
    Last edited by a moderator: Aug 19, 2017
    Update: 18/8/2017



    Fixed/Changed


    "LAKESIDE BANK" when using ATMs


    Reduced mines radius to 30m


    Checks for Major Crimes


    Safehouse Cooldown to 1 hour and 30 minutes


    Other Minor Details
     
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  6. #6 CMC. Smith, Aug 20, 2017
    Last edited by a moderator: Aug 20, 2017
    Update: 20/8/2017



    Fixed/Changed


    Threat Level Option Stays after Respawn


    Jail Timer HUD Fixed (Charges Still Half cut off, will be fixed later)


    IA New Uniforms






    Major Update Coming Early Next Week!
     
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  7. #7 Ellis, Aug 22, 2017
    Last edited by a moderator: Aug 22, 2017

    Update: 22/8/2017



    Added


    Criminal Informants
    Every time someone plants/collects drugs, there is a small chance that a "Criminal Informant" will spawn. Civilians in that gang area will be tasked with killing the CI that has spawned somewhere on the map (it is marked), and the police will be tasked with getting information from the CI. If the police manage to get information from the CI, then the police are given sufficient evidence to raid the drug gang area.


    Police Mass Announcements
    Department & State Command of the police department can now send mass announcements to all civilians. Was highly requested and will help civilians keep track of major crimes that are occurring.


    Safehouse Wanting
    During safehouse missions, the entire zone will prevent evidence boxes from dropping. This will prevent civilians being set wanted for man slaughter after the mission has ended.


    Civilian Pull-Out
    Civilians, similar to our Arma 2 server, can now pull other civilians out of locked or unlocked vehicles, providing they have a weapon. It takes 4 seconds to pull someone out of the vehicle, and a warning message is sent to the victim. If the victim drives away in time, they do not get pulled out.
     


    Fixed/Changed


    Respawn button can not be pressed whilst getting revived


    Respawn timer changed to 5 minutes, to help ESU respond in time


    Pulling someone out of the vehicle no longer pulls every occupant, only one at a time


    Threat level menu returns on respawn (re-fixed)


    Forgot to mention:


    HK417 removed from State Patrol


    AK12 removed from Blacksmith, it was bugged


    Added HK417 to the Blacksmith, has the highest price and requires 3 different processed resources to obtain


    Ammo shop for Blacksmith has now been moved onto the crate, making obtaining ammo easier


    COMING SOON


    Secret Service Features


    New police radar


    Changes to the gang/drug areas


    Allow someone to see what they're wanted


    Police Tackling


    ESU fixes & adjustments


    New Interaction menu


    And a whole load more....






    UPDATES STILL COMING DAILY


    @ZKB1325 @CMC. Smith the masterminds to thank.
     
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  8. #8 CMC. Smith, Aug 25, 2017
    Last edited by a moderator: Aug 25, 2017
    Update: 25/8/2017



    Added


    Encryption of Mission File


    As a security measure, we are now starting to encrypt our mission file. I am adding this to the changelog to alert people that issues may be present and we request that you report them immediately to the appropriate forums section.


    Secret Service Features


    When you are at the SIS base, you can scroll on a infostand to go on duty and will give you access to the "Show SIS Badge" option when you are close to a person.


    Drug Areas


    As the first baby step to our gang reform, we have now made it so you can only plant/collect drugs if you capture the gang area. In the next major update, you can expect there to be a new gang shop, with special features such as a "Cyber Terrorist" - more information to follow upon release.


    Civilians can now see if they are wanted - A hint is present when pressing Y


    To jail someone they must now be restrained


    Fixed/Changed


    Jewelry Store is now fixed - A Position Check was added now!


    Sending someone to jail from across the map is now fixed


    SIS Spawn Point


    SIS Air Spawn


    Fixed Naming Error With EMS Shops


    Fixed State Patrol Points


    Panic Button is now Shift + Delete (Fixes an issue where it was conflicting for staff)


    Shooting someone from a vehicle doesn't hurt them (VDM Script Error)


    An altitude limit is added to safehouse (300m) - will stop players from loitering 20,000m in a heli in the sky


    Fixed issue where you could only plant crops/drugs in a small area of the plant/drug area


    Panic Button Marker is police sided only now - In an upcoming update, police will not be able to use it when knocked out, and civilians will be able to destroy an officer's backup/panic button.


    COMING SOON


    Gang shop - Cyber Terrorist, Tracking device, and more


    New police radar


    Police Tackling


    ESU fixes & adjustments


    New Interaction menu


    New Phone


    Capture Processing Areas


    Reform of justice system


    And a whole load more....


    @ZKB1325 = Big Help!
     
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  9. #9 CMC. Smith, Sep 1, 2017
    Last edited by a moderator: Sep 2, 2017
    Update: 01/09/2017


    Update 1.5



    Added


    Gang/Drug Area Shop


    From now whenever you capture a drug/gang area, you will have access to purchase special items from the gang shop with gang funds - obtain funds by capturing drug areas and holding them. See what we have added to the gang shop below - more to come.


     


    Vehicle Tracker - Gang/Drug Area Shop

    Virtual item that applies to a vehicle. Keeps a marker on your map of its location, update location every 5 seconds.


    If the car gets impounded or destroyed, the marker disappears and you're sent a message and hint saying "Your GPS tracker has lost connection."


    Cyber Terrorist - Gang/Drug Area Shop


    You can now buy the "Hackable Police Computer" from gang shops after capturing a zone. You have a time limit on how long you have access to the computer and you can lookup others housing, warrants, etc.


    Along with that, we now have the "Cyber Terrorist (Bounty Remover)".
    If bought, removes: Attempted Auto Theft, Robbery, Hit and run, Burglary, Drug Possession.


     


    Supervisor Contact AI


    After being arrested, you can pay $75,000 to have a AI contact all available Supervisors for one to respond and look over your case.


     


     


    List of All Minor Additions


    Added Long Base


    Added SK Base


    Added ECR Base


    Added New SIS Gear


    Force Respawn after 15min


    NLR timer for cops (messages on spawn)


    Boat Garage


    Pat down of Civilians being Tied Up


    View VI of a Tied Civillian


    Instructional Hint for Blacksmith


     


    Fixed/Changed


    Panic Button is now a VI Item


    Panic Button Markers are Fixed


    Not having a weapon in Safehouse will mean no payout


    Safehouse Timer Changed to 1 hour and 30 minutes


    COMING SOON


    Jail Activities


    Interaction Menu


    New Phone


    More gang shop items


    More police computer features


    and more!


    @ZKB1325 #DudeThatMakesMeWannaKMS


    Note: We are now using a Version System - We are now on 1.5, so any hotfixes will be 1.5.1, and major updates would be 1.6.
     
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  10. #10 Ellis, Sep 11, 2017
    Last edited by a moderator: Sep 11, 2017
    Update: 11/09/2017


    Update 1.6



    Added


    New Interaction Menu


    I am happy to say we have completed designing our new graphics for the interaction menu:


    View attachment 1322    View attachment 1323


     


    Phone (50% Done)

    We're releasing our new phone in chunks, as of now only a small part of the phone has been released, but we have built the foundations to complete the rest.


    View attachment 1324


    Fixed/Changed


    Fixed an issue with gang vaults


    COMING SOON / IN PROGRESS


    NEW VEHICLE MODS


    PHONE UPDATES


    JAIL ACTIVITIES


    IMPORTANT RULES CHANGES


    MORE VISUAL CHANGES & NEW MENUS


    See all upcoming and WIP projects on our public Trello - https://trello.com/b/2oylYc1z/public-arma-roleplay


    See new rule changes:







    Credits @ZKB1325 @CMC. Smith, our graphic designer ' legosky ' & @hp user
     
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