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Major Upcoming Changes [MAP CHANGE] | Arma Roleplay

Major Upcoming Changes [MAP CHANGE]

Discussion in 'News & Announcements' started by Ellis, Jul 24, 2017.

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  1. #1 Ellis, Jul 24, 2017
    Last edited by a moderator: Jul 28, 2017

    Upcoming Changes


    Hello everyone, I'm writing a post today to help give some insight into our planned future and what we are hopeful to achieve. After much deliberation, we have finally come to a decision and begun development.

    We considered the poll made, we spoke to staff members and engulfed ourselves in discussions between members of the community. We heard what was being said and believe that the route we're planning to take will please many.

    Upon the ending of the poll on Kelley's island, our plan was to move to that map and transfer all of our current content, and in turn, change our rules to suit the new map. However, we came to the conclusion after much debate that with the combination of Kelley's island size & the way the terrain has been terraformed, it would be unwise to switch to this map. The map itself is less than 5 x 5 km and our original plan, if we were to switch to that map, was to create additional islands around the mainland, and possibly connect them, but this now seems to be impossible with the current original Kelleys Island version having a crash issue, where you crash upon entering either of the two big towns.

    Therefore, the other alternative was to switch to Seaside, a variant of Kelley's Island. However, after a few us downloading the map, exploring it and experimenting with it, we also decided the map was far too small and was just kind of ugly, due to the way the landscape has been shaped.

    So, we had to choose another map that was well-built, spacious in some areas, and squished in others, having the ideal combination to allow perfect gunfights and police chases. Hence, we have now decided to switch to Emita.

    That's right, we'll all be shipped off to a map that we're a bit more familiar with!

    Although, I'll state right now as to avoid confusion and to answer everyone's question...we're not moving to our old ruleset, nor are we going to drift away from proper role-play, and yes, we're still on Arma 3. Not a great deal will change, only the map and some rule improvements.

    As Emita is an Arma 2 map, you would be led to believe that the graphics for the map would be bad, if not terrible. Well thankfully, you'd be wrong, the map actually looks really good, despite some buildings being from Arma 2. I think the best way to describe some of the buildings is that it looks like Arma 2 with the best graphics, but even better than that; they look like the equivalent of a modded house/building but are actually fully functional. Emita has everything we need and believe this truly is the right step to take, in regards to choosing a less-generic map.

    Our Estimated Timeline


    *Dates are conditional, read below

    Trailer & Mod Pack Release (28th July)

    Dates may adjust ranging from the 26-31st. Between these dates, you can expect an update to our mod pack, containing the new map and other mods, and as well as the release of our trailer.

    Development Update (1st August)

    Dates may adjust ranging from the 31st-2nd. Between these dates, there will be a somewhat large post made explaining most of our features, and will give an accurate release date.

    Launch of Advertisement Campaign (3rd August)

    Dates may adjust depending on accurate release date given in development update. The campaign will launch 2 days before release and will consist of 8000 E-Mails being sent out, as well promoting our trailer on YouTube, and potentially having some streamers/YouTubers help us.

    Advertising is very expensive so any purchases in our store within these 2 weeks will be very much appreciated!

    Expected Release (5th August)

    The expected release given at this moment in time is Saturday 5th August, but this may change depending on any unforeseen circumstances, we'll keep you posted on any delays in our development updates.

    Additionally, we plan on scheduling a community meeting either just before or after the map has changed, there we can discuss any immediate issues and try to remedy them. If you have any questions on this topic, please don't hesitate in contacting a member of staff or myself.

    We're very excited for what is to come and are hopeful you can join us on this nostalgic trip.

    Kind regards,

    Arma Roleplay Team
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  2. #2 Blitz, Jul 24, 2017
    Last edited by a moderator: Jul 24, 2017
    Here's the fan made trailer we made! We understand that it's not perfect, but it's to get everyone hyped for the map change!

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