Police Update Released (Part 1)

Discussion in 'Homepage News' started by Ellis, Mar 18, 2018.

  1. Hello everyone,

    We're very happy to say we have now released Arma Roleplay v1.19, focussing mainly on the gameplay aspects for police.

    This is part 1 of a series of police updates to come.

    In this update you can expect to see:
    • Police merger (already carried out, Metro closed, State Patrol covers the county except DOC)
    • Badge system (use the 'K' key in-game, officers can show their badge to civilians, useful at DOC gate)
    • Added evidence bag (clears virtual items off the ground)
    • Improved police loadout (custom loadout system upcoming), default loadout also now includes virtual items such as red gull, bandages, etc.
    • Bail added to the Criminal Code, some crimes can avoid jail time by paying bail
    • Spontaneous court hearing in-game (if a Judge is online, a court case can happen there and then without an application)
    • Improved police radar and increased measuring distance
    • Police weaponry no longer drops on death
    • Weaponry change for SWAT
    • House cargo wiped and changes made to prevent civilians stockpiling police weaponry
    • Added Tier 3 Weapon shops for plots of land (gang bases), more shops including vehicle shops are to come
    • Increased gas station robbery "run away" distance
    • More police patrol points
    • Trash money making method at DOC for convicts
    • Increased required people online for money printer
    • Restricted some rifles at Miles' Rifle Store with an actual in-game "Semi-Heavy Arms License"

    The update is now live.

    More to come.

    See you in-game!
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