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Rule Changes | Page 2 | Arma Roleplay

Rule Changes

Discussion in 'News & Announcements' started by Ellis, Apr 2, 2017.

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  1. #21 Ellis, May 19, 2017
    Last edited by a moderator: May 19, 2017
    Changed:


    Rule change: 4.0.4 - Police officers must know the location of gang bases and drug dealers through roleplay reasons. Police must chase someone into a gang area or use warrant-approved reconnaissance/surveillance to find a base, not by being told. The location of a gang base is forgotten after a server restart, unless a warrant for surveillance/search/arrest has been approved.


    Civilians automatically know the locations from now on.
     
    • Like Like x 4
  2. Added:


    4.0.5 - As a civilian, you lose your memory of Police frequencies after a restart.
     
    • Like Like x 1
  3. #23 Ellis, May 25, 2017
    Last edited by a moderator: May 29, 2017
    Changed:


    11.0.5 - You may only start a jailbreak / attack DOC, if a fellow gang member/friend (evidence will be needed to show that you are related to the person) is in prison and your intention is to release them, you have been hired as an illegal business to extract certain prisoners, or if you wish to rob the evidence locker (read below).


    Added:


    11.0.6 - To rob the evidence locker at DOC you must have in-character knowledge of there being valuable goods in the locker.


    Changed/added to suit the new evidence locker.
     
  4. RULE REMOVED


    2.0.9 - You (including fellow gang members) must not rob or initiate on those involved in a vehicle collision, unless the collision was a result of being chased/robbed; this rule does not apply to police.


    VDM is still against the rules.
     
    • Like Like x 1
  5. #25 Ellis, Jun 13, 2017
    Last edited by a moderator: Jun 13, 2017
    Added:


    1.0.1 - A high level of roleplay is expected on this server. Failing to provide a sufficient level of roleplay will lead to your removal (the server is role-play, not rule-play).


    10.0.7 - You may not form alliances with other gangs. This includes joining an ongoing hostile situation to help a gang; this does not mean, however, that you cannot do business.
     
    • Like Like x 8
  6. #26 Leo, Jun 17, 2017
    Last edited by a moderator: Jun 17, 2017
    Added:


    1.0.21 - Excessively farming EXP for the Talent Tree is not allowed. Example: Repeatedly Impounding Vehicles, Buying vehicles over and over just for EXP
     
    • Like Like x 1
  7. #27 Ellis, Aug 9, 2017
    Last edited by a moderator: Aug 9, 2017
    Emita New Rules (part 1)


    Random Deathmatch (RDM) and Initiation Rules


    2.0.15 - Entering a captured gang area with a weapon is a form of initiation, and the gang in possession of the area have the rights to shoot you on sight. This also includes airspace over the captured gang areas, but only if the aviation vehicle is loitering.


    Safehouse Rules


    2.1.1  - During the Safehouse mission, you may not commit crimes against other civilians that are in the zone.


    2.1.2 - The entire Safehouse zone is KOS (kill on sight) for Police vs Civilians during the mission. No initiation is required.

    2.1.3 - Both parties (Civilian & Police) have to be inside the red zone of Safehouse to fight each other.

    2.1.4 - As a civilian, you may not wear/use any police clothing/vehicles whilst at the Safehouse mission, neither can police imitate civilians by wearing normal clothing.


    Police Rules


    7.0.9 - Police officers may NOT enter a captured or uncaptured gang area unless they chase someone fleeing into that area, or they have a verbally approved warrant by a Lieutenant or above.
     
  8. Added:


    2.1.5 - New life rules for the Safehouse mission is different, civilians may return after 10 minutes from respawning, and police may return after 5 minutes.


    2.1.6 - Medics are not allowed to revive anyone who has died during the Safehouse mission.
     
  9. #29 Ellis, Aug 12, 2017
    Last edited by a moderator: Aug 12, 2017
    Changed:


    Old rule: 
    2.0.11 - Sirens do not count as initiation. However, if the police begin to perform maneuvers to stop a vehicle/show clear intention they're chasing you, this is classed as initiation.


    New Rule:


    2.0.11 - Sirens do not count as initiation. You must still initiate verbally and with a weapon, as mentioned in other rules. Police may still ram during a pursuit regardless of initiation status.
     
  10. #30 Leo, Aug 18, 2017
    Last edited by a moderator: Aug 18, 2017
    Added:


    6.0.15 - When negotiating at a hostage situation, civilians must provide resonable demands, a resonable demand is not asking for $1,000,000 or a bearcat filled with donuts. Civilians may demand a maximum amount of $200,000 for a hostage.


    This rule is already in place, but I am still including it in this post to make sure that everyone sees it:


    7.0.2 - You must never issue or sell weapons/items/vehicles to civilians.
     
  11. #31 Ellis, Aug 18, 2017
    Last edited by a moderator: Aug 18, 2017
    Changed:


    2.0.6 - To initiate as a group, you must all be in the same gang. Gang members must have the gang name prefixed before or after their nametag e.g. [LVMafia] John Doe or by having the same last name.


    Removed 'wearing the same clothing' clause.
     
    • Like Like x 3
  12. #32 Ellis, Aug 19, 2017
    Last edited by a moderator: Aug 19, 2017
    Changed:


    10.0.3 - You can only have a maximum of 30 people in a gang at any one time, and only 10 may be in-game at once. The Director of Factions may give approval for a gang to bypass this limit.


    Changed from 15 to 30. Makes no difference in-game due to the 10 player limit. 
     
    • Like Like x 3
  13. Changed:


    10.0.3 - You can only have a maximum of 30 people in a gang at any one time, and only 10 may be in-game at once. The Director of Factions may give approval for a gang to bypass this limit.


    Changed from 15 to 30. Makes no difference in-game due to the 10 player limit. 
     
    • Like Like x 4
  14. Added:


    0.0.3 - You may not post suggestions, complaints, reports or bugs in the shoutbox. This is a place to chat only. Breaking this rule will lead to your comment being removed or further website sanctions.
     
    • Like Like x 3
  15. Added:


    1.0.21 - You are not to abuse barriers that can either be placed by scrollwheeling as a cop, or purchased at Rebel as a civilian (blocking off a building completely, blocking in a vehicle etc).
     
    • Like Like x 2
  16. Added:


    1.1.1 - TEMP RULE for event (info here) -  You may kill the KOS staff member at any point, in any location. Civilians can be arrested for murder, but officers and government officials (including SIS) will NOT face investigation
     
  17. Added:


    7.0.10 - Police officers may not loiter or camp Civilian Spawn. They may enter the area but only for as long as the situation requires them to be there.
     
    • Like Like x 1
  18. #38 Ellis, Aug 26, 2017
    Last edited by a moderator: Aug 26, 2017
    Changed:


    1.1.1 - TEMP RULE for event (info here) -  You may kill the KOS staff member at any point and in any location EXCEPT greenzones. Civilians can be arrested for murder, but officers and government officials (including SIS) will NOT face investigation


    Added "except greenzones".
     
    • Like Like x 1
  19. Added: 2.0.16 - When initiating/calling off negotiations, you must give the other party time to respond & react to it, meaning that you can't shoot right away when calling negotiations off or when initiating and giving orders.
     
    • Like Like x 6
  20. Added: 


    2.1.7 - Any crimes committed during Safehouse are not to be registered by the police, and do not count.


    2.1.7 - Upon the Safehouse mission ending, police must leave the area and not loiter.
     
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